The survey brings together research publications and tools to examine why visualizations are created, what quantum computing subjects they address, and how those subjects are visualized.
Venue search period
2015–2025
Publications in the initial venue collection
41,666
Core publications and tools from all collection methods
69
01
Finding candidates
The authors combined three methods to collect potentially relevant publications and tools: venue search, agentic search, and recursive snowballing. The scope spans quantum computing, visualization, computer graphics, human-computer interaction, and software engineering.
Venue search
The authors selected major journals and conferences for their relevance to visualization for quantum computing. Using official tools, they collected publications from 2015 to 2025 and added quantum computing tools referenced by those publications.
Visualization & Computer Graphics
04,5009,000
papers
IEEE CG&AIEEE Computer Graphics and Applications
1,236
TVCGIEEE Transactions on Visualization and Computer Graphics
ACM CHIACM Conference on Human Factors in Computing Systems
8,276
ACM UISTACM Symposium on User Interface Software and Technology
1,162
Quantum Computing
04,5009,000
papers
IEEE QCEIEEE International Conference on Quantum Computing and Engineering
972
IEEE QSWIEEE International Conference on Quantum Software
82
PRX Quantum
236
QIPQuantum Information Processing
4,038
Quantum
1,898
ACM TQCACM Transactions on Quantum Computing
143
Software Engineering
04,5009,000
papers
Nat. Comput. Sci.Nature Computational Science
373
ACM TOPLASACM Transactions on Programming Languages and Systems
202
ACM TOSEMACM Transactions on Software Engineering and Methodology
1,145
IEEE TSEIEEE Transactions on Software Engineering
1,540
ESEC/FSEJoint European Software Engineering Conference and Symposium on the Foundations of Software Engineering
2,098
IEEE/ACM ASEIEEE/ACM International Conference on Automated Software Engineering
1,991
ACM ICSEACM International Conference on Software Engineering
8,397
41,666 papers in the initial venue collection, before keyword screening. All bars share the same scale. TVCG and IEEE VIS have one combined count.
They chose this period because it covers the majority of relevant research identified in the survey and emphasizes recent work in a rapidly evolving field. Agentic search and snowballing provided routes to relevant work published before 2015.
The initial venue collection contained 41,666 publications. Keyword screening of titles, abstracts, and full text retained potentially relevant work for later manual filtering.
Visualization, human-computer interaction, and software engineering venues
quantum
Quantum computing venues
visual*interfaceinteract*
The asterisk is a wildcard. These terms were used for broad screening before the relevance checks described below.
Agentic search
The authors used the deep research tools from the following services to identify publications and online tools outside the selected venues. This extended the search to work scattered across fields such as physics, education, and theoretical computer science. The authors manually checked every candidate returned by these tools.
After venue and agentic search, the authors manually reviewed related-work discussions, references, and tool documentation to expand the database. They repeated this process until it yielded no additional relevant publications or tools.
02
Checking relevance
Candidate publications were summarized into overview documents using a language-model agent based on Gemini 2.5 Flash. These documents included titles, abstracts, authors, and summaries. Tool overviews drew on websites and documentation, focusing on visualization features.
The authors manually filtered candidates using three criteria. A candidate had to meet all three:
Visualization is a substantive component
The approach or tool must present or provide visualization, including graphical interfaces, visual interactions, or plotting.
The focus is quantum computing
The work must target quantum computing, rather than quantum physics more broadly.
It supports a quantum computing use case
The visualization must help users work with quantum states, circuits, hardware, or algorithms, for example through analysis, debugging, or development.
These criteria exclude the opposite direction of research: using quantum computing as a computational method for tasks involving visual data.
Checking the exclusions
Before excluding publications rejected by overview screening, the authors skimmed them against the same three criteria to check for errors in the generated overviews. They report finding no publications misclassified as irrelevant and no hallucinations in the overview checks.
The three collection methods and the overview checks produced the final collection of 69 core publications and tools.
03
Developing the taxonomy
The authors coded the collection in two stages. They first focused on user goals and quantum computing subjects, postponing visualization types and patterns. The manuscript explains that the small body of existing work and the many possible ways to characterize visualizations could make coding unstable if visualization categories were imposed too early.
Stage 1
Develop the categories
Two co-authors read all overview documents and independently coded every publication and tool, initially tagging applications, purposes, quantum concepts, and domains. They used their own codes and referred to the glossary in Nielsen and Chuang for consistent quantum terminology.
They discussed these codes to reach an initial consensus, then refined the codes and categories with quantum computing expert co-authors in weekly meetings. This continued over multiple rounds until the author team reached consensus.
Stage 2
Recode and resolve differences
The same two authors independently coded the collection again to validate the final taxonomy. They compared assignments, discussed discrepancies, refined the coding criteria, and recoded the publications and tools until they reached consensus.
From two coding dimensions to a third analytical dimension
The coding establishes Usage & Purpose, which asks why a visualization is created, and Quantum Computing Subjects, which asks what it visualizes.
The third dimension asks how quantum computing subjects are visualized. The authors developed it through an analytical review of visualization techniques across the core collection, after the initial focus on purposes and subjects.
04
Explore the collection
Visit Taxonomy for the category definitions and coding table. Browse the Gallery to filter publications and tools and read their details.